Wednesday, August 27, 2014

Arjuna Bow

Cost: 50,000 Dragon Gold

Use: 1 Fire-Crystal

XP Required: 50,000

The Arjuna Bow automatically delivers 20 damage to the target focused on within 12 inches line of sight. Must be at least 3 inches away. The Bow also penetrates through energy barriers. Hit Target with Bow to deliver effect. No protection. 3 attempts

Monday, August 25, 2014

Betrayal Dagger

 
 
 
Cost: 1000 Dragon Gold
 
Use: 1 Energy
 
Hit-Points: 20
 
 
The Betrayal dagger can be used on a target within 1 inch inflicting 50 damage to health with no chance of protect unless in Defense Position.

Staff


 
 
 
Cost: 100 Dragon Gold 
 
Use: 1 Energy
 
Hit-Points: 20
 
 
The staff does not cause damage, but knocks back any target 6 inches making it impossible for them to attack you again for 30 seconds. 6 inch range.



Celestial Blade


Cost: 200,000 Dragon Gold

Use: 1 Energy

Hit-Points: 100

The Celestial Blade can be used to protect the wielder from any abilities, anamolies or items used against the practitioner. When equipped the holder can challenge the attacker to either Crane-Stance, Push-Up Position, Syncronized Frog-Jumps, or mimic my ability. If the attacker can not defeat you in any on these challenges they lose 25 Health and are left unconscious for 2 minutes. If they win their attack is successful.

Force Field Arm Shields


Cost: 300,000 Dragon Gold

Use: 2 Gamma Crystals

The Arm Shields protect you from all types of damage for 2 minutes. However, the Shields shut-down to recharge if 200 damage is reached before 2 minutes.

Shinobi Jow


Cost: 100 Dragon Gold

Use: 1 Energy

The Shinobi Jow is a special formula applied to the surface of the body for 36 Turn-Cycles. If used 36 Turn-Cycles in a row after 10 Push-Ups & 10 Sit-Ups, your body will protect you from the first attack of any cycle up to 50 damage for 72 years.

Light Sword



Cost: 1 million Dragon Gold

Use: 1 Energy Crystal (Max 4 per cycle)

Hit-Points: 200

  Ultimate Protect:
·         When Ultimate Protect is used any ally of the wielders choice is protected from any  attack for one cycle, as long as the ally completes 20 Teleport-Twist. Ultimate Protect has no range limit. 

                Utopia:
·         When Utopia is used, the land the wielder is in suppresses the ability to attack. No violent actions can be executed while Utopia is being used. The wielder must sit in Lotus Posture and practice conscious breaths to maintain Utopia. When the wielder stops for any reason, Utopia is broken.  100 Push-Ups to Break Utopia per Quester.

               Barrier Dome:
·         Practice 20 Teleport-Twist to cause a Barrier to knock any enemy within 10 inches, 12 inches away from their current location. The opponet will have to complete 25 Frog-Jump/Push-Ups to enter the Barrier.

                     Accelerate Karma:
     When Accelerate Karma is used the opponent receives three fold what they did in the last 5 minutes. Accelerate Karma can only be protected by losing 10 billion gold or performing 200 Leg-Lifts before 10 minutes.

                Gamma Ray Burst:
·         Gamma Ray Burst causes a loss of 25 hit points or damage to Health. 
      The Range of Gamma Ray Burst is 24 inches.  
      An opponent can only use a maximum of four Mind points to protect, or complete 30 Teleport-Twist/Cartwheels before 5 minutes.

Shinobi Armor


Cost: 75,000 Dragon Gold

Use: 2 Unbendium/10 Unbendium

The Shinobi Armor protects the one wearing it from an attackers first attack of the Turn-Cycle. 10 Unbendium  is needed to protect against any other attack in the same turn-cycle.

Stealth Locator (Advanced)



Cost: 10,000 Dragon Gold

Use: 1 Energy

Hit-Points: 5

Stealth Locators are used to pinpoint the location of anyone in stealth on the same planet. If person in stealth does not reveal themselves, the locator sends a pain signal to them destroying the stealth practitioner unless 200 Bear-Crawl/Cartwheels are completed.

Stealth Injection



Cost: 10,000 Dragon Gold

Use: 1 Energy

The injection allows the user to travel unseen for 5 minutes as long as no objects are interacted with and no actions are used.

Spear


Cost: 500 Dragon Gold

Use: 1 Energy

Hit-Points: 25

The Spear allows you to cause automatic 10 damage to health of anyone who attacks you without Armor. With Armor 3 chances to protect, or 30 Teleport-Twist. The Spear can be thrown for a one time use to cause 30 damage to a target within 12 inches line of sight. No protect if not in Defense Position.

Tranqulizer Gun


Cost: 5000 Dragon Gold

Use: 1 Energy Crystal

The Tranquilizer can be shot from 12 inches away at any one individual putting them to sleep for 2 minutes if not in defense position. 20 Teleport/Twist Cartwheels/Push-Ups or 3 chances to protect if not in defense position.

Sunday, August 24, 2014

Hooded Cloak



Cost: 500,000 Dragon Gold

Use: 1  Energy

Hit Points: 5

The Cloak allows you to blend into any environment. When wearing the clock, everyone around you will see you as one of them, until you do anything out of the ordinary. If wearing around a Light Being or above, must roll a 3 or above with a 6 sided die or you will be sensed. Last 5 minutes.